![]() ![]() ![]() I liked the handling in F1 2013 better than in the other games, and I really liked the extra tracks, 23 tracks total, it considerably increased replay value. There have been good features from 2011-2014, for example the addition of the safety car and I really enjoy the handling of the 2014 model, but 2010 offered a racing experience that to me is undeniably better than any of its successors. It surpassed expectations and I think this built up the potential CM could achieve in future games. Even though the handling was not quite right, the quality of the rest of the game was enough for me to discount that as a major flaw. Continuing this theme throughout the game menus was also refreshing as it was more interesting than a generic text and image menu.į1 2010 was the only F1 game I bothered to collect the trophies in and it was where I experienced the most entertaining league racing I've ever had. The 'live the life' concept was also new and it was fun to answer questions to the journalists. I wouldn't call it revolutionary, but it had a lot of cool features, such as the dynamic weather system and varying AI strategies. I'll second what PeteTheDuck has said, for me F1 2010 has been CM's best F1 game to date. If you could take five minutes to read what I said then I'd really appreciate that, and I hope I made some pertinent comments in my blog post. ![]() Make it feel like it's me playing the game as myself, not playing as someone else! Allow you to have your own driver number, your own personal helmet design (so often you hear people say how they relate a helmet to a driver), bring back the paddock menus. You are made to feel like the driver, which is what is so important in an F1 game! You are yourself in the career mode, so make it a truly personal experience. F1 2010 may not have been the best for handling or lighting or whatever but it was by far the most enjoyable, and no other game since made me play it day after day.į1 2010 did that for me, and I feel that was mainly through player immersion such as the paddock menus, interviews and motorhomes. In it I praised F1 2010 a lot and I stressed how important player immersion is in games and how F1 2010 achieved that, but it has gone completely in recent editions. ![]() I wrote a blog post a few months ago about my perceptions on the direction F1 games and how I feel disappointed at recent editions. Of the five F1 games so far, one has stood out head and shoulders above the others, and that is F1 2010. ![]()
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